New CTE Courses for 2021-2022

Career and Technical Education (CTE)
New Courses for 2021-2022


 

Animal Science II – Small Animal

*This is a different course than the Animal Science II that is offered this school year so you can take both.

Prerequisite:  Animal Science I

The purpose of this class is to give students real-world, hands-on experience with Small Animals and Pets. Students will study small animal species such as Dogs, Cats, Fish, Amphibians, Reptiles, Rabbits, Hamsters, Gerbils, Rats, Mice, Guinea Pigs and Chinchillas. Students will learn the proper techniques to care for these species of animals. This class also provides opportunities for students to grow in their leadership ability, employability skills and college and career readiness.  

  • Careers in Small Animal Care
  • Small Animal Care Techniques
  • Small Animal Breeds
  • Anatomy of small animals
  • Small Animal Nutrition
  • Small Animal Management 

This course is also available for honors credit


Digital Design and Animation II

Prerequisite:  Digital Design and Animation I

Digital Design and Animation II emphasizes the use of industry-standard digital technology and media to help students develop the artistic and technical skills necessary to plan, analyze, and create visual solutions to 21st Century communications problems. Students engage in digital art activities using professional-grade creative software packages to develop complex 2D and 3D digital graphics and audio/video media. Students apply Adobe CC Suite and 3DS Max skills to industry-related activities and projects, mirroring workplace scenarios.


Game Art Design 

Prerequisite:  Digital Design and Animation I

This course introduces students to techniques used in the electronic game industry. Students will focus on the principles used in game design including mathematical and virtual modeling. Emphasis is placed on areas related to:

-Art and History -Ethics -Plot development and storyboarding -Programming -2D Visual theory and interactive play technologies

Students develop physical and virtual games using hands-on experience and a variety of software.


Early Childhood Education I – (2 Credits)

Prerequisite:  Child Development & Student must be 16 by October 1

This two-credit course prepares students to work with children in early education and childcare settings. Areas of study include:

  • Personal and professional preparation
  • Child development from birth to age 12
  • Techniques and procedures for working with young children
  • History, trends and opportunities in this field

An internship makes up 50 percent of instructional time. Due to student participation internships at early childhood centers that meet NC Child Care General Statute 110-91 Section 8, students must be 16 years of age prior to October 1 to enroll in this course.

This course is also available for honors credit


Sales & Merchandising II

Prerequisite: Sales I

This course teaches students the art of selling and will build on the content from the Sales I course. Students will further develop their personal brand and will continue to work on communication and customer service skills in addition to learning about pre- and post-sales activities. Students will use role plays to engage in the selling process and will learn to think on their feet. Project-based learning. 

This course is also available for honors credit


Teaching as a Profession I - Honors

This course is designed to encourage students to consider teaching as a career. Students are exposed to the many facets of education through class discussion, observation, and participation in public school classrooms. Students will examine their aptitudes for teaching, learner needs and development, including students with exceptionalities, and the history, trends, and governance of education. English/language arts, social studies, mathematics, science, technology, and interpersonal relationships are reinforced.


Woodworking II

Prerequisite:  Woodworking I

The course teaches the development of knowledge and advanced skills in the woodworking and cabinetmaking industry. Emphasis is placed on advanced principles applied to the woodworking and cabinetmaking industry. Topics include:

  • advanced levels of the cabinet making industry
  • health and safety
  • design and layout
  • materials
  • hand tools
  • power tools
  • portable and stationary
  • preparation
  • construction and assembly
  • finishing